STAR Games

Several STAR (Spatial-Temporal Animation Reasoning) games I coded for part time outsourcing job, given the specification and major graphic elements.
Copy Righted by UC Davis M.I.N.D. Institute, CA.
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Overview:
This game deals with visualizing elapsed time on an analog clock.


Objective:
The objective of the game is to find the elapsed hours and minutes to fill the holes in
the ground.


Overview:
This game deals with finding the fraction of a set of objects.


Objective:
The objective of the game is to pick the correct fraction to filter a set order to end up
with the perfect number of boxes to fill a hole in the platform.


Overview:
TimeUnroll is about elapsed time.


Objective:
The objective of the game is to choose the correct start and end time that will mark a
section of timeline that will fill a hole in the ground so that JiJi can walk across.


Overview:
This game is about angle magnitudes and summing angles


Objective:
The objective of the game is to fill the hole in the ground by picking the shape with
the appropriate sized angles.


Overview:
This game deals with pie charts.


Objective:
The objective of the game is to find the pie chart that matches the data.


Overview:
TriangleWedge teaches about the different properties of acute, obtuse and right angles
through a visual representation of their effects on various obstacles. Furthermore, it
encourages the user to take efficiency into account, since each angle can only be used
to remove one obstacle and there may be multiple obstacles to overcome.


Objective:
The objective is to remove the obstacles in JiJií»s path so it can be crossed. This is
done by selecting triangles capable of pushing obstacles out of the way, or pushing
platforms up to assist JiJi. If all the obstacles in JiJií»s path are removed and JiJi
makes to all the way to the right end of the arena, the game is completed successfully.